#include "Base.h"
#include "DBProtocol.h"
#include "DBServer.h"
#include "WorldPlayer.h"

CWorldPlayer *g_pWorldPlayer = NULL;

CWorldPlayer::CWorldPlayer(void)
{
	g_pWorldPlayer = this;
}

CWorldPlayer::~CWorldPlayer(void)
{
}

Msg* CWorldPlayer::CreateMsg(DWORD dwMsgId, int nLen)
{
    return NULL;
}

BOOL CWorldPlayer::OnMsg(Msg *pMsg)
{
	return TRUE;
}
